Tagged As: Sweet Gigs Article

The Following content has been tagged as "Sweet Gigs Article"


Dream Catcher: Matt Gilgenbach

Matt Gilgenbach knows how fast dreams can turn into nightmares. After graduating from the University of Michigan, Gilgenbach spent five years developing games for other studios before achieving his dream of launching his own titles. He even had a groundbreaking idea—a reverse shooter gamers would play backwards.

Storytellers: Lesli Linka Glatter

Lesli Linka Glatter may not be a household name, but the movies and television shows she’s worked on certainly are. Her television accolades are too extensive to cover, but include such critically acclaimed shows as True Blood, House, Weeds, ER, and The West Wing.

Community Service: Devin Casadey

A career in video games wasn’t always the plan. Devin Casadey earned his degree in Japanese Language and Literature from the University of Florida in 2005 and promptly accepted a position as an assistant language teacher for the Osaka City Board of Education in Osaka, Japan. Following his four-year stint overseas, Casadey returned to the United States without many job prospects, but a clear vision of where he wanted to go.

The Sound of Brotherly Love: Will Yip

There’s a wave of groundbreaking bands emanating from the Philadelphia/Greater Pennsylvania/Southern New Jersey suburbs, and record producer Will Yip and his Studio 4 facility in Conshohocken, Pa. are ground zero for this burgeoning movement.

Good Taste: Christian Remde

A New Year’s resolution changed Christian Remde’s life, but let’s starts at the beginning. Remde spent the first 15 years of his career bouncing from San Francisco to New York to Los Angeles and back again, taking on a delightful mish-mash of jobs ranging from directing corporate spots for companies like Verizon, Blackberry, and Citigroup to designing DVD menus for films including Kill Bill, Who Framed Roger Rabbit?, and Finding Nemo.

Heavy Machinery: Record Producer Machine

The record producer known simply as Machine (a.k.a. Gene Freeman) has been shaping the landscape of modern music since emerging on the scene in the mid-1990s, back when the digital music revolution was still in its infancy. Armed with a sampler and a love of sonic fusion, Machine quickly made a name through wildly inventive remixes and other various auditory concoctions that merged elements of metal, hip-hop, and industrial into one seamless listening experience.

Eye-opener: Mike Simpson

Mike Simpson set out to study philosophy, but when he added a major in film and started working on student projects while studying at the University of Texas, Austin, he became fascinated with how light can radically change the visual artistry in a film.

Going Through a Stage: Joe Ruffner

Imagine working on a show that never closes—ever. It sounds like a stage manager’s nightmare, but it’s a dream come true for Joe Ruffner, who was initially hired by The Second City in 2003 to stage manage its now-shuttered Cleveland operation and again in 2005 to stage manage a touring show.

Crossing the Uncanny Valley: Javier von der Pahlen

At the 2013 Game Developer’s Conference, Javier von der Pahlen, director of R&D for the Central Studios division of Activision Publishing, and his colleague Jorge Jimenez of Activision Blizzard unveiled their next-generation real-time character rendering. It was jaw-droppingly close to the other side of the valley.

Full Steam Ahead: John Wirth

In the aftermath of the Civil War, one former Confederate soldier seeks to avenge his wife and son’s deaths amidst the chaos of the construction of the transcontinental railroad. That’s the world that fans of the AMC series Hell on Wheels plunge into every week. It’s also the environment that John Wirth is learning to navigate.