2K and Gearbox today announced the development of Borderlands: The Pre-Sequel. The new standalone game bridges the gap between Borderlands and Borderlands 2 and will launch this fall on the Xbox 360, PlayStation 3, and Windows PC.
“Borderlands is one of 2K’s premiere franchises, and Borderlands 2 is the highest-selling title in the history of our company,” said Christoph Hartmann, president of 2K. “Fans are clamoring for an all-new, triple-A Borderlands experience, and we will deliver just that with Borderlands: The Pre-Sequel.”
Borderlands: The Pre-Sequel is currently in development by Gearbox Software and 2K Australia. The shoot ‘n’ loot game takes place on Pandora’s moon, where players fight beside Handsome Jack. Fans will watch his evolution into the megalomaniacal tyrant of Borderlands 2 while contributing to the rise of Hyperion Corporation using four new playable characters. The low-gravity moon environment will allow players to battle new enemies in “gravity-bending” gunfights using new weaponry.
“Fans will see for themselves at PAX East that there’s nothing quite like moon jumping in a low-gravity gunfight, completely freezing a moon bandit with one of the new Cryo weapons, and then shattering him into little pieces that float off into space. It’s pretty epic,” said Tony Lawrence, general manager of 2K Australia.
Those attending PAX East in Boston this weekend can get a sneak peek of the game at booth #962. Visit the Borderlands site for more info.
Electronic Arts and Waystone Games announced a community beta for Dawngate, a multiplayer online battle arena game. Registration opened today and allows players to register and download the PC game here: http://bit.ly/1jcgdu7
“We wanted Dawngate to look and feel like a true MOBA experience, but add something fresh and new to the core design by offering a flexible Meta to gameplay,” said Dave Cerra, lead producer on Dawngate. “We feel that giving players the freedom to tailor each Shaper’s role to their own personal play style makes a powerful impact in the overall experience and sets Dawngate apart.”
Those attending PAX East will get to experience Dawngate at the Boston expo that runs April 11 to 13.
From the press release:
Dawngate is a multiplayer online battle arena game that features fast-paced team combat and a flexible Meta that lets gamers play their way. With the freedom to choose a role that isn’t dependent on the player’s choice of Shaper, Dawngate expands its Meta by celebrating personal play styles. Featuring two teams of five Shapers, two lanes and a huge jungle, the game also introduces unique economy-based objectives like Spirit Wells to create a new strategic landscape. Each match ends with an intense fight against the enemy team and their Guardian, and gives players the chance to earn Blessings from their allies and foes. Blessings are loot drops that reward how well gamers played, and commends them for teamwork and sportsmanship.
Learn more: www.Dawngate.com
Variety reports that Universal is looking to develop Battlestar Galactica as a feature film.
According to Variety, Jack Paglen (Transcendence) will write the screenplay, which is described as “a complete reimagining of the story.” Sorry for stabbing your dreams of Katee Sackhoff returning as Starbuck with the crew of the Galactica. But if you are a fan of the original series, here’s some good news: series creator Glen Larson is producing the film.
For more info, hop over to the Variety article.
Xbox Entertainment and U.K. broadcaster Channel 4 announced today a partnership to develop an 8-episode drama series penned by Spooks writers Sam Vincent and Jonathan Brackley. Humans will be an English-language adaptation of the 2012 Swedish series Real Humans.
From Xbox Wire: “Humans is set in a parallel present where the latest must-have gadget for any busy family is a ‘Synth’ - a highly developed robotic servant eerily similar to its live counterpart. In the hope of transforming the way they live, one strained suburban family purchases a refurbished synth only to discover that sharing life with a machine has far-reaching and chilling consequences.”
“Humans not only questions personal relationships, we loved how this sci-fi show toys with reality and our connection to technology,” said Xbox Entertainment Studios President Nancy Tellem. She added, “This deal with Channel 4 and Kudos underscores Xbox Entertainment Studios’ commitment to programming premium TV series with global partners and creating engaging interactive experiences.”
“In Humans, Sam and Jon have not only crafted an ingenious and imaginative thriller, they’re also asking big, thought-provoking questions about how we live,” said Piers Wenger, Head of Drama for Channel 4.
The series will begin casting in May, with production slated to start in summer. The series will premier next year on the Xbox platform in North America and Channel 4 in the U.K.
Xbox Entertainment previously announced a Halo television series from executive producer Steven Spielberg and a Halo digital feature executive produced by Ridley Scott and David Zucker.
Syfy announced in a press release today that it has picked up a new mythology drama series. The 13 one-hour episodes will premier in 2015, written and directed by Nick Willing, writer of the Syfy miniseries Tin Man, Alice, and Neverland.
Olympus will tell the story of how a few brave men and women banished the Gods to the realm of the unconscious—a place they called the Underworld or the Kingdom of Hades. The series will follow the protagonist on his journey as he gradually transforms from a fresh-faced and raw young man through the dramatic experiences of betrayal, love, disappointment, empowerment, and exile, until he emerges a ruthless leader of men, and a match for the Gods themselves.
“Olympus is a fantastic blend of action, intense thrills, creatures and great story telling. It will feature characters from mythology in a way never before imagined,” said Chris Regina, Senior Vice President, Programming, Syfy. “It’s an excellent complement to our roster of programming and we can’t wait to share the adventures of Hero with the Syfy audience.”
Also today, Syfy announed Z Nation, a 13-episode zombie series to debut this fall. The Asylum (Sharknado) will handle production, helmed by showrunner and executive producer Karl Schaefer (Eerie Indiana, Eureka, The Dead Zone). “Z Nation will take viewers where no zombie has gone before,” says Schaefer. The show, he continues, adds “a sense of hope to the horror of the apocalypse – our everyday heroes take the fight to the zombies. It’ll be an epic journey unlike anything you’ve seen before.”
In Z Nation, three years have passed since the zombie virus has gutted the country, and a team of everyday heroes must transport the only known survivor of the plague from New York to California, where the last functioning viral lab waits for his blood. Although the antibodies he carries are the world’s last, best hope for a vaccine, he hides a dark secret that threatens them all. With humankind’s survival at stake, the ragtag band embarks on a journey of survival across three thousand miles of rusted-out post-apocalyptic America.
Last week, Syfy also announced a series order for 12 Monkeys, a time travel drama based on the 1995 film director by Terry Gilliam and starring Brad Pitt and Bruce Willis. The 13-episode series stars Aaron Stanford (Nikita, X-Men: The Last Stand, X2), Amanda Schull (Suits, Pretty Little Liars), Noah Bean (Nikita, Damages) and Kirk Acevedo (Fringe), follows the journey of a time traveler (Stanford) from the post-apocalyptic future who appears in present day on a mission to locate and eradicate the source of a deadly plague that will eventually decimate the human race.
More programming announcements from Syfy:
The Wil Wheaton Project (working title)
Each week, Wil provides his insider point-of-view, sense of humor and genre expertise as he dissects the week’s most popular and trending topics across science fiction film, television and pop culture, video games, viral videos and news. Wil is on his feet for the rapid-fire half hour, delivering witty commentary on the things he knows and loves in this golden age of sci-pop culture. The result is a fun appreciation and celebration of fandom and all things science fiction.
Based on characters from the hit theatrical film Legion (2010), Dominion is an epic supernatural action drama set 25 years after the events of the movie and picking up in the aftermath of a catastrophic war between an army of angels and mankind that has transformed the world. The series follows the perilous journey of a rebellious young soldier, set against a backdrop of the ultimate celestial battle as it touches down on earth.
In 1963, the U.S. government launched a covert space mission sending hundreds of men, women and children on a century-long voyage aboard the starship Ascension to populate a new world. Nearly 50 years into the journey, as they approach the point of no return, a mysterious murder of a young woman causes the ship’s population to question the true nature of their mission.
The only thing missing from 007’s arsenal of weapons and spy gadgets was the most elegant and sophisticated weapon in the universe. Three days of frame-by-frame rotoscoping put a light saber in the hands of Pierce Brosnan in this sword fight from James Bond: Die Another Day.
Square Enix has announced the first team to emerge from the pilot phase of its Collective initiative. Montreal-based developer Tuque Games will begin a crowd funding campaign for World War Machine, a post-human RPG in which the player takes the form of, well, a death machine.
“World War Machine obviously caught the eye of a lot of people,” said Collective project lead Phil Elliott in a press release. “With 90% of those who voted on the project indicating potential backing through crowdfunding, we’re very happy that Tuque Games decided to accept our offer for continued support on Indiegogo, we’ll let you know when the campaign page is live.”
The Collective is platform created by Square Enix that allows developers to submit pitches and gives gamers the opportunity to vote for their favorites, similar to Steam Greenlight. Square Enix mentors those who score favor with the fan community and a partnership with Indiegogo is used to financially back the project.
To learn more about the Collective platform, visit the official site.
The shadow of Aliens: Colonial Marines still hangs in the minds of players, but Creative Assembly is undaunted by the disenchanted masses. Alien: Isolation is shaping up to be the franchise game fans have begged for: a tense, terrifying survival horror experience that is true to the source material.
In a new video released today, developers from Creative Assembly discuss the process of creating the game’s score and sound effects. For starters, the audio department got their hands on the original tracks from the 1979 film and assembled a London orchestra with many of the same musicians who recorded with Alien composer Jerry Goldsmith.
“In our game, sound is critical,” says creative lead Al Hope, “because when you’re hiding in the dark, what you hear might just be the key to your survival.”
The team also wanted the player to have the same heart-pounding reaction to the game as experienced to the perfectly timed score of the film. To that end, CA built a sound engine that adapts the auditory cues of the environment to the actions of the Alien and the player.
“If the player is hiding from the Alien, the sound engine will know that and it will adapt. It will make it more intense,” says audio designer Byron Bullock. “The idea is to drive an emotional reaction from the player.”
To see more behind-the-scenes videos from Alien: Isolation, head over the official site.
Game of Thrones has one of the most impressive intro sequences on television, thanks to Angus Wall and the team at Elastic. Now freelance motion graphics artist and animator Brady Wold has appropriated the Leonardo da Vinci machine style for the Skyrim universe.
“This started off as an exercise to kill time one afternoon about two years ago, never intending it to be a finished product,” Wold wrote on his Vimeo post. “After thousands of hours of working and rendering, it’s time to move on to bigger and better things.”
Not so easy, but this demo ought to help land a few more paid gigs. Good luck, Brady.
In a press release today, Rockstar detailed several updates to GTA Online. Starting next week, players can customize original Capture Jobs in the Creator community. New additions include placing pick-ups, defining weaponry, setting locations, and the ability to adjust other variables. The best user-generated creations will get the Rockstar Verified stamp of approval.
Rockstar has also tackled some of the feedback from the user community. Most notably, GTA Online is cracking down on cheaters by closing RP exploits and adjusting the RP totals of “players who we know for certain to have gained illegitimate RP by cheating.”
For the full rundown of what’s coming, check out the press release below:
SPRING GAME UPDATES
Capture Creator: Coming next week, the Creator community will be able to make their own original customized Capture Jobs and add to the over 3.5 million (and counting) player-created Deathmatches and Races currently available on Social Club. Players can strategically place pick-ups, define weaponry, set location, and tweak tons of other variables to make their own unique Capture Job for others to take on. We will also be reviewing homemade Capture creations to stamp standout experiences as Rockstar Verified.
The High Life Update: The High Life Update will allow players to expand their foothold in Los Santos with new high-end apartment options, the powerful Bullpup Rifle, new wardrobe items, the Dinka Thrust motorcycle and three new lavish cars to choose from, including the Super class Pegassi Zentorno. The High Life Update will also feature the debut of multi-property ownership in GTA Online, which means players will be able to own two distinct properties (with garages) simultaneously. All this plus the new Mental State player statistic, which is designed to let players see just how passive or psychotically unhinged fellow players in their session really are, and a slew of new Jobs.
Heists: Coming this spring to Grand Theft Auto Online, players can team up with their most trusted Crew members or with random other mercenaries in Grand Theft Auto Online to pull off cooperative Heist Missions for glory and profit. Stay tuned for much more information to come.
And later this year, look for even more additions to both Grand Theft Auto Online and Grand Theft Auto V, including more holiday-themed updates, some very exciting Story Mode DLC and much more.
CONTINUING REFINEMENTS BASED ON COMMUNITY FEEDBACK
Ever since the launch of GTA Online, we’ve been continuously monitoring how the community is playing the game as well as all player feedback sent to
In upcoming Title Updates and via dynamic tuning, players can expect:
- The addition of a ‘Non-Contact’ option for Races. This will allow you to play standard Races with collisions disabled between player vehicles. Other players will appear as semi-transparent and you’ll still be able to collide with non-player traffic, structures and other scenery, but this mode - for those who want to play it - will eliminate the “rubbing is racing” mentality that some wish to avoid.
- Players will be able to call Lester and have him tell his cop buddies to turn a blind eye to any crime you may or may not be committing for a short period of time.
- As a reward for players who leave feedback on Jobs, there will be some bonus RP granted every time a player likes or dislikes content after playing it.
- GTA$ payouts will be increased when completing Parachute, Races, Deathmatches and LTS Jobs with less than 4 players.
- As part of our ongoing commitment to target cheaters and keep the game as fair as possible, we are closing RP exploits and will be adjusting the RP totals of players who we know for certain to have gained illegitimate RP by cheating. Your RP will only be adjusted if you participated in mods, hacks, DNS redirects, manipulation of cloud files, or other similarly nefarious behavior. If you grinded short legitimate missions or otherwise gained a small amount of RP without modding, your RP should not be affected by this correction.
- We’ll be fixing the issue where players who had upgraded personal vehicles prior to Title Update 1.10 were only able to sell them for $10,000.
These are just a few of the ongoing tweaks and enhancements in the works — and as mentioned above, community members are encouraged to reach out and let us know what they’d like to see added to the world of Grand Theft Auto Online.