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New immersive technologies make a whole new world filled with everything from motionless motion to “sim-sickness.”
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Advances in technology are increasing accessibility for visually impaired game players, but it requires dedicated development and design descisions.
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How do you get to that sweet spot of creativity and productivity?
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Industry experts give guidance on how to best take advantage of networking opportunities at GDC Next.
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The producer with credits include V/H/S, You’re Next, and A Horrible Way To Die talks about the challenges of overnight shoots, blenders to the head, and real cabins in the woods.
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To capture the lo-fi sound of South Park, Obsidian
Entertainment had to ditch the notion that bigger is better.
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Anna Megill has written scripts for a wide variety of games; here, she talks about how flexibility and communication skills are essential when working on titles like Guild Wars 2.
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Step 1: Start in the mailroom. Step 2: Get out of the mailroom as soon as you can.
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An attorney who specializes in music law and copyright gives
the scoop on avoiding the long arm of the law when making remixes and mashups.
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What’s next for a guy whose last game sold 6 million copies
and nabbed more than 85 awards? Starting over from scratch.
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How an inside joke sold nearly 1 million copies.
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Connections count in the music industry. And all the talent in the world can’t overcome anti-social tendencies. Here’s how to create those relationships, one fan at a time.
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How to create a following and make money on YouTube. There is no get-rich-quick secret.
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Emmy Jonassen, creator of Indie Game Girl, shares DIY marketing advice for indpendent game developers. In the second part of this ongoing series, she offers tips for optimizing your development blog.
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New Media Rights staff attorney Teri Karobonik explains fair use and copyright law in the era of YouTube.