Tagged As: CG

The Following content has been tagged as "CG"

Surfacing Artist

Surfacing artists bring three-dimensional models to life; they add texture and color to the 3-D characters, environments, and props in an animated feature to enhance their visual appeal. Part of the credit for the ratatouille in Ratatouille looking good enough to eat goes to the surfacing team.

Animation Modeler

An animation modeler creates the CG character, environment, and hard surface models of an animated feature in three dimensions. They work closely with art directors to be sure that all models conform to the intended design and visual style of the animated film.

Shading/Lighting Technical Director

A shading/lighting technical director is a crucial versatile member of the CGI team who adds surface qualities to objects: adding depth to sets and characters with shadows, as well as light to provide illumination that helps accentuate the mood and emotion of a scene. Many shading/lighting technical directors also spend a great deal of time writing programs and code to be used during the rendering process.

Texture Artist

Animation has come a long way since the days of plain white walls and two-dimensional cartoon characters. Today’s animation features deep, rich textures that make walls appear real, faces look lifelike, and even fantasy monsters seem like they could really be waiting under your bed. Much of this textural detail is thanks to the texture artist, also known as a texture painter, whose graphic art is used to define the surface qualities of a 3-D computer model. Most of the textures created by texture artists are used in video games, films, and television shows.


The world of CG relies on the wizardry of compositors, who work in most areas of animation and post-production and are responsible for creating the seamlessly integrated combination of live action, computer graphics, and visual effects for film and video. Compositors work at the end of the production process to join the creative efforts of the team into a cohesive and seamless final product.

Match Mover

Match moving has fast become a standard visual effects technique in almost every instance where live-action materials and computer-generated imagery are combined, allowing real and virtual scenes to be seamlessly composited together, appearing as if from the same perspective. With just about every movie released today featuring at least some computer graphics, a proficient match mover can find entrance into the industry and take the first steps in a long career in filmmaking, visual effects, and the CG field. 

Rotoscope Artist

The animation technique of rotoscoping is nearly a hundred years old, but the advancements in technology and technique have made being a rotoscope artist today far different than in your great-great-grandfather’s day. While today’s rotoscope artist works almost exclusively with computers and continuously evolving rotoscoping software, the fundamentals of rotoscoping remain the same as a century ago: Rotoscope artists provide traced outlines (mattes) so that live-action objects can be integrated into layers for films, television shows, and video games.

Render Wrangler

Rendering is the pivotal process in CGI of turning computer data into a sequence of viewable images; the render wrangler is responsible for monitoring and controlling the rendering process, while also managing rendering priorities based on the needs of department supervisors and production management. Render wranglers can work on projects from the pre-visualization stage until the project is delivered for compositing, working with the CG department. As an entry-level position, becoming a render wrangler can be a great starting point for those desiring a career in computer animation.