Tagged As: environment artist

The Following content has been tagged as "environment artist"


Trion Worlds

Trion Worlds is an independent developer and publisher of massively multiplayer online games, founded by industry veterans Lars Buttler and Jon Van Caneghem.

Previz Supervisor

Previsualization is a process used in feature filmmaking and television production to plan out complex visual effects sequences during the pre-production phase; this enables the director and cinematographer to see rough animatics of their shots in a fast and inexpensive manner before committing time, crew, and resources to filming.

Lighting Artist

In the fields of visual effects and digital animation, as with live-action, lighting is an important element that creates mood, depth, and realism in a scene. Whether producing a fully animated film or enhancing a filmed sequence with the use of computer-generated imagery, lighting artists put some of the last finishing touches on the project. 

3-D Motion Tracker

Motion tracking is the foundation upon which all live-action visual effects are built; this is the first step in creating a match move, which allows a computer-generated object to be inserted into live-action footage.

Vigil Games

David Adams, Joe Madureira, Marvin Donald, and Ryan Stefanelli founded Vigil Games in 2005. After hatching a plan to leave their PC game development jobs and open an independent studio to create console games, the group went into intensive garage development and premiered their ideas at E3. Vigil quickly gained interest from THQ to publish the first title, Darksiders.

Lighting Artist

Lighting in video games, as with film, television, and theater, is necessary to establish an atmosphere within the game environment that is consistent with the time and place, as well as the emotional context. Lighting sets the mood for a showdown at high noon in New Austin or a deadly night siege in Raccoon City. 

Naughty Dog

In the late 1980s, the developer that would later become known as Naughty Dog was busy pushing out indie titles from a garage. In 1994, the company began work on the first title in the Crash Bandicoot series for the PlayStation console. Collectively, the four titles in the Crash franchise sold more than 22 million copies.

Animation Layout Artist

In computer-aided animation, a layout artist serves a similar function to a cinematographer; this person is responsible for determining the shot’s frame, camera angle, camera path, and lighting of each key animation scene. While the camera is virtual, and an artist, instead of a gaffer, fills in the lighting, the principle is essentially the same.

Environment Artist

Games like the Final Fantasy series and Fable II are known for their exceptionally vivid environments. Video games present artists and designers with remarkable freedom to imagine expansive worlds that enhance the player’s experience and envelop the audience in a truly immersive universe.