Tagged As: The Fullbright Company

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Steve Gaynor: Designing 'Gone Home'

Until 2012, Steve Gaynor was best known for his level design work on blockbuster franchises including expansion packs for F.E.A.R., BioShock 2 and it’s expansion, Minerva’s Den, and BioShock Infinite. Then he gave it all up. In his newest creation, Gaynor employs a few classic BioShock techniques like slow-build storytelling and exploratory level design to take players on a decidedly smaller journey.