Tagged As: game art

The Following content has been tagged as "game art"


Lighting Artist

Lighting in video games, as with film, television, and theater, is necessary to establish an atmosphere within the game environment that is consistent with the time and place, as well as the emotional context. Lighting sets the mood for a showdown at high noon in New Austin or a deadly night siege in Raccoon City. 

Naughty Dog

In the late 1980s, the developer that would later become known as Naughty Dog was busy pushing out indie titles from a garage. In 1994, the company began work on the first title in the Crash Bandicoot series for the PlayStation console. Collectively, the four titles in the Crash franchise sold more than 22 million copies.

Quantic Dream

David Cage, a professional musician and game designer, established the French game development studio in 1997. Today, Cage serves as President of Quantic Dream with CEO Guillaume de Fondaumière.

Playfish

Note: In April 2013, Electronic Arts announced it would discontinue all remaining Playfish games on Facebook.

Playfish develops social games for mobile devices and online platforms like Facebook, engaging more than 37 million players each month. Electronic Arts acquired the developer in 2009.

Associate Animation Director

Similar to how a film or theatrical director coaches the performance of actors and blocks the movement of the scene, an animation director working in video game development is responsible for guiding animators to create lively, expressive characters that evoke real emotion and provide the player with a heightened game experience.

Vicarious Visions

Guha and Karthik Bala started Vicarious Visions in the basement of their parents’ home in 1991 while the two were still in high school. In 1994, the company was incorporated and moved to a college dorm room. Vicarious Visions signed its first publishing deal for the Synnergist PC CD-ROM that same year.

BioWare

Soon after graduating as medical doctors, Ray Muzyka, Greg Zeschuk, and Augustine Yip founded BioWare as a game development studio in Edmonton, Alberta, Canada. In 2008, Electronic Arts acquired the company.

Turbine, Inc.

Johnny Monsarrat, Jeremy Gaffney, Kevin Langevin, and Timothy Miller founded Turbine, though Warner Brothers Home Entertainment Group recently acquired the company. The company has been credited with pioneering the 3-D massively multiplayer role-playing game in 1999 with the release of Asheron’s Call, an online title.

Nintendo

Most famous for video game consoles and characters like Mario and Luigi, Nintendo was originally formed in Japan as a card game company called Nintendo Koppai. Before venturing into the video game industry, the company experimented with numerous other ventures, including a taxi company, food company, and television network.

Technical Artist

Something of a hybrid between an artist and a programmer is the video game technical artist. This person works under the direction of the art director and technical art director, and is responsible for the systems and tools associated with creating and porting art assets.