Tagged As: game development

The Following content has been tagged as "game development"


Tools Engineer

Tools, in the game development world, are specialized software applications that are designed to facilitate the work of designers, artists, and programmers. A tools engineer is the individual responsible for creating and maintaining that software for the studio. Game development studios use a number of third-party systems like Maya, Houdini, and the Unreal engine to bring characters and environments to life, but many studios also rely on in-house engineers to develop and maintain proprietary systems that are specifically designed to meet the needs of a particular game.

Bungie

If the game Operation: Desert Storm was a bit before your time (1991), then you are probably familiar with the Bungie name thanks to the worldwide popularity of the Halo series. The game development company began in a Chicago apartment as the brainchild of Alexander Seropian and collaborator Jason Jones.

Game Designer

Game design is becoming an increasingly specialized role—not everyone is cut out for the gig. To follow in the footsteps of Shigeru Miyamoto, Will Wright, and Brian Reynolds takes someone of uncommon artistic talent, technical proficiency, and imaginative vision.

Volition, Inc.

Volition was born out of the split of Parallax Software, founded by Mike Kulas and Matt Toschlog. The studio was purchased by Koch Media in 2013, now publishing under the Deep Silver label. 

Id Software

The video game developer and technology innovator was founded in 1991, and is credited with the inventing the first person shooter genre with the shareware PC game Wolfenstein 3D. In 2007 the company won two Emmy Awards, for breakthroughs in rendering technology on Doom and Quake.

Raven Software

Brian and Steve Raffel turned a compulsive Dungeons & Dragons habit into a demo game for the Amiga in 1986; armed with an enthusiastic gang of buddies and just enough self-taught know-how, the brothers built Black Crypt and eventually talked Electronic Arts into publishing it in 1992. Since then Raven Software has grown from four employees to nearly 200, and it all started with an idea: “We should make our own computer game.”

Art Director

The art director at a game studio is responsible for reviewing all art assets for quality and continuity with the creative director’s vision. This person supervises teams of artists, animators, and designers from concept to ship date. He or she is ultimately responsible for the aesthetics of the finished game. 

Bethesda Softworks

Bethesda Softworks is a video game publishing and development company known for its award-winning role-playing games. The studio released its first title, Gridiron!, in 1986 for Atari and Commodore. 

Ubisoft

Yves Guillemot founded Ubisoft with his four brothers during the video game boom of the 1980s. From the beginning, the Guillemot clan was certain of the company’s inevitable growth; the corporation’s title refers to “ubiquity.” The international games developer, publisher, and distributor boasts the second-largest internal development staff in the industry with 24 studios in 17 countries. 

AI Programmer

The AI (artificial intelligence) programmer gives the game a brain, constructing a set of parameters by which the characters not controlled by the player operate and make decisions—a system of action and reaction. This is a deep field in game programming that requires a technically skilled team of highly specialized programmers to create dynamic and intuitive gameplay that is functional, seamless, and exciting.