Tagged As: gameplay

The Following content has been tagged as "gameplay"


Lead Gameplay Programmer

Combining the expertise of a game designer, combat systems designer, and AI programmer, the lead gameplay programmer is a generalist responsible for the concept and implementation of combat scenarios, puzzles, and gameplay logic.

User Interface Programmer

Few gamers may consciously appreciate this person as a contributor to their overall entertainment experience, but players will most certainly notice the exhaustive effort put forth by the user interface programmer—for better or worse. A bad UI is a game-killer, but an intuitive and consistent interface greatly supports the enjoyment factor and replay value.

Audio Lead

Every piece of audio embedded in a game passes through the hands of the audio lead. This person is responsible for compiling and designing sound effects, background score, and other audio assets that create a rich, fully immersive experience for the player.

Systems Designer

If there were an ultimate jack-of-all-trades in the video game industry, systems designer would best fit that description. Systems designers work closely with programmers, producers, and other disciplines within game design to develop specific game functions, from the mission systems to fluctuating gameplay variables like experience points and player inventories.

Economics Designer

The economy is not just something pundits expound upon on 24-hour cable news stations or people worry about as their mortgage payment comes up. In video games, the economy often makes the game worth playing, creating value and offering rewards to gamers. It is the duty of the economics designer to set and maintain the in-game monetary system for both single-player and online multiplayer titles, including pricing of game items and services.

Mission Designer

Every hero needs a mission—to save the princess, to capture the bad guy, to lead a team of post-apocalyptic survivors against a rabid population of mutant vampire zombie soldiers. The options are endless, and it is the job of a mission designer to understand how these scenarios will translate into interesting gameplay and design accordingly. Mission designers determine the objectives within a level, as well as how the game’s storyline and gameplay mechanics are tied to the overall progression of the player.