Tagged As: lead programmer

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2012 Game Career Outlook

When Game Developer Magazine issued their “Career Guide, Fall 2012,” they shared some great insights into what you can expect out of your game career. We were particularly interested in how well the most popular game careers worked out for technicians and artists trying to pay their bills. Consult the chart below to gauge how your current or future career in games is projected to play out, in terms of salary and experience.

Technical Writer

Working closely with the software engineers and systems engineers, technical writers are responsible for creating numerous forms of documentation; these include online help pages, user manuals, internal design specifications, and similar publications. Their primary task is to distill large amounts of technical instruction and jargon into clear, detailed documents that accurately describe the functions and components of pertinent technologies.

Naughty Dog

In the late 1980s, the developer that would later become known as Naughty Dog was busy pushing out indie titles from a garage. In 1994, the company began work on the first title in the Crash Bandicoot series for the PlayStation console. Collectively, the four titles in the Crash franchise sold more than 22 million copies.

Online Gameplay Programmer

Online games, unlike offline console or PC titles, are in a constant state of evolution. As new players join the community, and early adopters tire of the same old thing, developers must find ways to constantly keep the game fresh and exciting while also improving performance and functionality.

Retro Studios

Retro Studios is the video game development studio founded by Jeff Spangenberg and responsible for the Metroid series. In May of 2002, Nintendo acquired Retro and reclassified the studio as a first-party developer of the Japanese company.

Lead Level Designer

The exact purview of the lead (senior) level designer can vary by company and project, but this person is generally concerned with taking the game design documentation and supervising the design of all the possible gameplay events and actions that take place within each level. This person also oversees the design of the level environment, and may offer input on lighting, texture, and forms to the artists.