Tagged As: level designer

The Following content has been tagged as "level designer"


Graeme Timmins: Designing 'Aliens: Colonial Marines'

It was one of the most highly anticipated games of the year. When the Gearbox Software announced they were rebooting the Aliens film franchise into a first-person shooter, fans of both the studio’s previous games and the Ridley Scott/James Cameron films were eager to see the game’s H.R. Giger-inspired aesthetic.

Steve Gaynor: Designing 'Gone Home'

Until 2012, Steve Gaynor was best known for his level design work on blockbuster franchises including expansion packs for F.E.A.R., BioShock 2 and it’s expansion, Minerva’s Den, and BioShock Infinite. Then he gave it all up. In his newest creation, Gaynor employs a few classic BioShock techniques like slow-build storytelling and exploratory level design to take players on a decidedly smaller journey.

Warner Bros. Interactive Entertainment

WB Games is a division of Warner Bros. Home Entertainment Group, under the umbrella of Warner Bros. Interactive Entertainment. The company is a publisher and developer of interactive entertainment properties, including games for console, PC, and handheld platforms. Warner Bros. is a division of Time Warner, Inc.

RockYou

Founded as an online application developer, RockYou has evolved to create social gaming experiences for platforms like Facebook, engaging more than 20 million active monthly users and 200 million subscribers worldwide.

QA Design Analyst

In case it has not been made perfectly clear at this point, let it be reiterated once more: Game testing is more than just playing games. Quality assurance can refer to the process of identifying and fixing bugs but also to refining the player experience to produce a game that is as enjoyable as it is functional. The QA design analyst is a key figure in this process and is a subject matter expert on turning qualitative information into quantitative data.