Tagged As: mission

The Following content has been tagged as "mission"


Level Designer

Level design, like the larger task of game development, is a collaborative process that integrates art assets, script elements, character interaction, and environment layout to create an exciting player experience. The job of the level designer is not simply to conceive of an idea for a level, but to take that idea and fully realize it in the 3-D environment.

Mission Designer

Every hero needs a mission—to save the princess, to capture the bad guy, to lead a team of post-apocalyptic survivors against a rabid population of mutant vampire zombie soldiers. The options are endless, and it is the job of a mission designer to understand how these scenarios will translate into interesting gameplay and design accordingly. Mission designers determine the objectives within a level, as well as how the game’s storyline and gameplay mechanics are tied to the overall progression of the player.