Tagged As: motion capture

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Emotion Capture: Anthony Tominia

The immersive nature of modern video games’ razor-sharp graphics and lifelike characters have reached a state where viewers must no longer struggle to suspend their disbelief. Today’s gamers are spellbound by alternate universes, synthetic sweat, and digital destruction. Nevertheless, for every strikingly realistic crossover from a favorite basketball star or ghastly swipe of a heinous villain, there stands a team of artists to breathe real life into the virtual characters.

3-D Scanning Technician

Three-dimensional scanning is a process by which people, objects, or environments are analyzed by a device that can transmit that data for constructing digital 3-D representations of the subject. This process differs from motion capture.

Blur Studios

Blur Studios is an Academy Award-nominated visual effects studio located in Venice, Calif. The company’s vast body of work can be seen in feature films, television shows, commercials, video games, and location-based attractions.

Industrial Light & Magic

When George Lucas began development on the first film in the Star Wars saga, he concluded that the available filmmaking technology was not adequate to fully realize his vision for the story. As a result, he founded the Industrial Light & Magic visual effects studio in 1975. Two years later, the studio won the Academy Award for visual effects on Star Wars: Episode IV – A New Hope. It was announced in October 2012 that Walt Disney Company would purchase Lucasfilm for $4 billion.

Motion Capture Shoot Supervisor

The motion capture shoot supervisor is a specialist working in video game development who is responsible for the pre-production planning and execution of mocap production. He or she works directly with the game designers, animation leads, and other creative staff.

Animator

Video game animators, like cartoon animators, are responsible for portraying movement and behavior. They bring to life characters and creatures, and apply their skills to objects, scenery, and environmental effects. Whether the game is as stylized as Batman: Arkham Asylum or a photorealistic stunner such as Modern Warfare, animators must create emotionally believable characters that allow the player to interact with the game in a realistic way. The way a tank traverses the terrain or Harley Quinn climbs the stairs must precisely mimic movement in real life.