Tagged As: pipeline

The Following content has been tagged as "pipeline"


Lead Lighting Artist

Lighting is an important element in the creation of a game’s look and feel. An environment is not complete without the mood that is set by shadowy dark corners or bright rays across a vast landscape. In an effort to provide levels that feel realistic and enhance the overall style of the game, studios require the artistic talent and discerning eye of lighting artists.

Animation Director

Just as the art director ensures quality and a consistent aesthetic through the delivery of all art assets, the animation director is tasked with overseeing the staff of animators who work in video game development.

Technical Art Director

Bridging the technology gap between game artists and programmers, the technical art director is primarily concerned with the development and implementation of tools to efficiently facilitate the creation of art assets with computer software, and the porting of those assets through the pipeline.

Lead Character Artist

The lead character artist works under the supervision of the creative director and art director to lead the team of character artists in the creation of art assets and maintains the established aesthetic of the characters through the production process.

Tools Engineer

Tools, in the game development world, are specialized software applications that are designed to facilitate the work of designers, artists, and programmers. A tools engineer is the individual responsible for creating and maintaining that software for the studio. Game development studios use a number of third-party systems like Maya, Houdini, and the Unreal engine to bring characters and environments to life, but many studios also rely on in-house engineers to develop and maintain proprietary systems that are specifically designed to meet the needs of a particular game.

Assistant Producer

In the video game industry, the assistant producer acts as a facilitator for the development staff, and is responsible for monitoring the logistical concerns of a game’s creation. He or she works under the supervision of the producer and manages lead personnel in programming, art, and design.