Tagged As: programmer

The Following content has been tagged as "programmer"


Generalist Programmer

In the game development industry, programmers are divided into two categories: specialists and generalists. Those who are adept in several areas of coding and able to easily switch gears from gameplay physics to systems and engine scripting are considered generalists and sought after to enhance the flexibility of the programming team.

Front-End Developer

The title of the front-end developer can be applied to numerous responsibilities within the game development industry, but in this case, the developer is an artist and programmer who works on a creative team to design, build, and maintain applications and online presence to support a game product.

Engine Programmer

The engine programmer contributes to the design, addition, and modification of code and features that are built to enhance performance within a video game’s engine. This person works under the supervision of the engine lead and engine director to optimize memory and CPU capability, and to exploit the potential of current console platforms.

Audio Programmer

The audio programmer at a game development studio works under the supervision of the audio lead to develop tools used to integrate sound into the game, and write code to manipulate and trigger audio cues like sound effects and background music.

User Interface Programmer

Few gamers may consciously appreciate this person as a contributor to their overall entertainment experience, but players will most certainly notice the exhaustive effort put forth by the user interface programmer—for better or worse. A bad UI is a game-killer, but an intuitive and consistent interface greatly supports the enjoyment factor and replay value.