Tagged As: programming

The Following content has been tagged as "programming"


ESPN

More than 30 years ago, Bill Rasmussen had the notion to create a television network dedicated to broadcasting sports programming around the clock. Radical and risky at the time, ESPN launched on September 7, 1979 and has become the market leader in televised sports.

Insomniac Games

Insomniac Games is an independent game development company, founded in 1994 by President/CEO Ted Price. With the leadership of programmers Alex and Brian Hastings—serving as Chief Architect and Chief Creative Officer respectively—the team spearheaded the studio’s first title, Disruptor.

Irrational Games

Ken Levine, Jonathan Chey, and Robert Fermier founded Irrational Games in 1997. Purchased by Take Two in 2005, the studio briefly took on the name of 2K Boston in 2007, coinciding with the release of the BAFTA Best Game award-winning BioShock. In 2010, the company reclaimed the name Irrational Games.  

Flash Developer

The mass population of Internet surfers is utterly addicted to Flash games hosted on social networking sites like Facebook, or through online gaming services like Pogo. The demand for skilled Flash developers is high, and this is a unique field that allows amateurs to compete viably for attention against big-budget studios.  

Lead Server Programmer

Online gaming is a hugely popular market within the larger game industry, and the survival of an MMO or online RPG depends on the stability and speed of server-based systems. Ensuring that players are able to access their guilds and go on quests for treasure and world domination through ancient lands, the lead server programmer is on the front lines of network preservation.

Physics Programmer

In the real world, matter is ruled by laws of physics as explained by guys like Newton and Einstein; but in the virtual landscape of video games, the physics programmer makes the rules.

Character Rigger

Fluid movement of a character is a vital element in creating a dynamic game-play experience. The expressiveness of facial features, the way a character walks, holds a battleaxe or carries a rifle are integral to the enjoyment of a video game—visually and emotionally. The artistic talents and technical skill of a character rigger are employed in game design to animate realistic characters in a virtual world and enhance the immersion of a player into the game.