Tagged As: QA analyst

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2012 Game Career Outlook

When Game Developer Magazine issued their “Career Guide, Fall 2012,” they shared some great insights into what you can expect out of your game career. We were particularly interested in how well the most popular game careers worked out for technicians and artists trying to pay their bills. Consult the chart below to gauge how your current or future career in games is projected to play out, in terms of salary and experience.

SCE Santa Monica Studio

Best known for developing the God of War franchise, Sony Computer Entertainment’s Santa Monica Studio holds nine awards from The Academy of Interactive Arts & Sciences as well as British Academy of Film and Television Arts awards in Technical Achievement and Story and Character for God of War 2.

Gameloft

The Guillemot brothers, founders of Ubisoft, launched Gameloft in 1999. The French game development studio and publisher has more than 200 games to its credit, including the award-winning mobile Assassin’s Creed series. 

Telltale Games

Three veterans of the entertainment technology industry, Kevin Bruner, Troy Molander, and Dan Connors, founded Telltale Games in 2004. All are veterans of LucasArts, having worked on such titles as Grim Fandango, Star Wars: Rogue Squadron, and Star Wars: X-Wing Alliance.

High Moon Studios

High Moon Studios is a video game developer best known for creating action titles based on licensed properties from the Transformers and Bourne films. The company is a subsidiary of Activision.

Vicarious Visions

Guha and Karthik Bala started Vicarious Visions in the basement of their parents’ home in 1991 while the two were still in high school. In 1994, the company was incorporated and moved to a college dorm room. Vicarious Visions signed its first publishing deal for the Synnergist PC CD-ROM that same year.

Generalist Programmer

In the game development industry, programmers are divided into two categories: specialists and generalists. Those who are adept in several areas of coding and able to easily switch gears from gameplay physics to systems and engine scripting are considered generalists and sought after to enhance the flexibility of the programming team.