Tagged As: VFX

The Following content has been tagged as "VFX"


True Colors: Parke Gregg

Directors and cinematographers focus on how to tell their story, but it’s people like Parke Gregg who ensure that the visual details of a film work in tandem with the director’s vision. Gregg, a self-taught colorist who’s now co-founder of the video post-production studio

Fantastic Fakery: Adam Chazen

Credit: Pixomondo/HBOCredit: Pixomondo/HBOWorking in visual effects was not the grand plan. With one Emmy win to his credit and another nomination this year, the happy accident has certainly worked out in his favor. Adam Chazen only set out to get a foot in the door toward a career in film.

Sequence Supervisor

A single visual effects sequence is often the work of dozens of artists, all contributing assets through processes of motion tracking, match moving, compositing, lighting, and animation. It is the role of the sequence supervisor to ensure that the work of each artist comes together seamlessly, producing a polished, finished product.

Plate Supervisor

A plate, in production terms, is footage shot to be used for visual effects in post-production. An example of a plate may be a sequence of actors fleeing from a mega-monster that will be integrated into the scene during post-production, or simply background footage of landscape that will have all foreground action added later by a match mover.

Visual Effects Supervisor

Computer-generated imagery is now as vital a tool in film and television production as the script or the actors. Even low-budget shows reserve some funding for the most basic of digital post-production. The visual effects supervisor is the creative and technical manager, overseeing the work of the staff dedicated to the art and science of VFX

Effects Artist

Within game art there are a number of specialties, including that of visual effects; this can range from combustion and particle effects to water, wind, or foliage. Effects artists (or FX artists) are responsible for creating these assets for regular gameplay and cinematic cut scenes, in collaboration with game designers and the art director.

Hydraulx

Hydraulx Visual Effects was founded by Greg and Colin Strause in 2002 and has quickly amassed an impressive list of clients. Hydraulx Filmz is the production division of the studio, helmed by the directing duo of the Brothers Strause (as they are known) and directors Shaun Silva and Scott Kinsey, AKA Goodfear.

Legacy Effects

Legacy Effects was formed in 2008 out of Stan Winston Studios, after the passing of Academy Award–winning special effects master Stan Winston. Shane Mahan, John Rosengrant, Lindsay MacGowan, and Alan Scott partnered to preserve the memory of their late mentor and continue his legacy of stunning special effects.

Zoic Studios

The Emmy Award-winning Zoic Studios was founded by Christopher Jones, Tim McBride, Andrew Orloff, Loni Peristere, and Steve Schofield. The visual effects company is based in Culver City, Calif., with a shooting stage in North Hollywood and additional offices in Vancouver, British Columbia.

Texture Artist

Animation has come a long way since the days of plain white walls and two-dimensional cartoon characters. Today’s animation features deep, rich textures that make walls appear real, faces look lifelike, and even fantasy monsters seem like they could really be waiting under your bed. Much of this textural detail is thanks to the texture artist, also known as a texture painter, whose graphic art is used to define the surface qualities of a 3-D computer model. Most of the textures created by texture artists are used in video games, films, and television shows.