Tagged As: video games

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Richard Dansky: Game Writing and Tom Clancy

"Ghost Recon: Future Soldier" Copyright Red Storm Entertainment/UbisoftGhost Recon: Future Soldier” Copyright Red Storm Entertainment/UbisoftThis past October, thriller writer Tom Clancy died at age 66, leaving us a legacy of best-selling novels, film adaptations, and game spinoffs. Even with the novelist’s passing, Richard Dansky will continue that legacy.

Ryan Wyatt: Beyond Competitive Gaming

Ryan Wyatt’s life used to be navigating virtual soldiers through enemy territory. Now it’s guiding a crew of five employees through the trenches of extending an online empire into the real world.

Test Case: Debunking the Myths of Game Testing

Quality assurance testing is one of the most common ways to break into a career in video games, but it’s also one of the most misunderstood jobs in the industry. Year after year, development studios vet fresh-faced applicants who believe that QA is little more than an easy way to stash cash while playing their favorite games. QA testers in the trenches know that the job is real work.

On Target: John Romero

In certain circles, John Romero is legendary as the self-taught game designer who pioneered the original first-person shooters. Romero’s career dates back to the early ‘80s when he published his first titles for the Apple II.

Dream Catcher: Matt Gilgenbach

Matt Gilgenbach knows how fast dreams can turn into nightmares. After graduating from the University of Michigan, Gilgenbach spent five years developing games for other studios before achieving his dream of launching his own titles. He even had a groundbreaking idea—a reverse shooter gamers would play backwards.

Community Service: Devin Casadey

A career in video games wasn’t always the plan. Devin Casadey earned his degree in Japanese Language and Literature from the University of Florida in 2005 and promptly accepted a position as an assistant language teacher for the Osaka City Board of Education in Osaka, Japan. Following his four-year stint overseas, Casadey returned to the United States without many job prospects, but a clear vision of where he wanted to go.

Crossing the Uncanny Valley: Javier von der Pahlen

At the 2013 Game Developer’s Conference, Javier von der Pahlen, director of R&D for the Central Studios division of Activision Publishing, and his colleague Jorge Jimenez of Activision Blizzard unveiled their next-generation real-time character rendering. It was jaw-droppingly close to the other side of the valley.

Run for Your Life: Alex Macmillan

Games don’t need fantastic storylines to be fun or commercially successful says Alex Macmillan. Describing his game Zombies, Run! as “a delivery mechanism to the story,” Macmillan and the rest of the gang at the London-based mobile development outfit Six to Start are so serious about creating compelling game narrative that they teamed up with established novelist Naomi Alderman to co-craft a heart-pounding plot to go with the interactivity of gameplay. The combination is paying off.

A New Hope: Blaine Christine

Garnering more than 1 million registered users within the first three days of launching, Star Wars: The Old Republic has been hailed as “the fastest growing subscription MMO in the history of [the gaming] industry” and is rumored to be the most expensive game ever developed.