Location: London, England

Founded: 2007


Note: In April 2013, Electronic Arts announced it would discontinue all remaining Playfish games on Facebook.

Playfish develops social games for mobile devices and online platforms like Facebook, engaging more than 37 million players each month. Electronic Arts acquired the developer in 2009.

Notable Products

  • Restaurant City
  • Pet Society
  • Hotel City
  • NHL Superstars
  • RISK: Factions
  • World Series Superstars

What to Expect

Kristian Segerstråle, Sebastien de Halleux, Sami Lababidi, and Shukri Shammas founded the London-based game company in 2007. Who Has the Biggest Brain? was the first title released by Playfish. Since then, the developer has launched original properties and EA-licensed games like Restaurant City, EA Sports FIFA Superstars, Madden NFL Superstars, The Sims Social, and Monopoly Millionaires. In 2011, more than 90 million virtual goods were purchased every day within Playfish games.

Headquartered in London, Playfish operates additional studios in San Francisco, Montreal, Tokyo, Beijing, and Tromsø, Norway. Across three continents, the company employs hundreds of people across numerous fields, including game design, art, animation, IT, production, software engineering, product management, and quality assurance. Those interested in reviewing current vacancies can search within the jobs section of the official Playfish website.

In considering applicants for employment opportunities, the developer is interested in art candidates with a mastery of Adobe Photoshop and Illustrator, as well as Adobe Flash. Playfish games have a very distinct style, one that artists and designers would do well to review before submitting a portfolio. Programmers and software engineers are expected to be fluent in C++ and Java. Further experience with ActionScript3 and Flash is beneficial. All candidates interested in programming or server development roles must demonstrate a solid understanding of physics and advanced mathematics.

Playfish works hard to maintain a cohesive staff culture across all studios, despite the great distances that separate them. The atmosphere around the office is playful, as it should be. Foosball, ping-pong, console video games, and catered lunches allow teams to break away from their screens to mix and mingle. The company believes that the best creative breakthroughs do not occur in brainstorming meetings but organically when talent and passionate developers are freely expressing themselves. Playfish puts great emphasis on creating a friendly, comfortable atmosphere where all employees feel like family. It is the type of environment where people look forward to going to work. So, if you land a job with this game developer, bring your desk flare and positive attitude.


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