Sledgehammer Games

Location: Foster City, CA

Founded: 2009

Website: http://www.sledgehammergames.com/

Glen Schofield (creator of Dead Space) and Michael Condrey, both veterans of Visceral Games, founded Sledgehammer Games in 2009. The development studio is a wholly owned subsidiary of Activision Blizzard, located in the San Francisco Bay area.


Notable Products

  • Call of Duty: Modern Warfare 3

 

 

What to Expect

Sledgehammer Games has joined the legion of other development studios charged with the production of future Call of Duty franchise games, along with Raven Software, Treyarch, and Infinity Ward. Currently in development is an untitled first-person shooter installment of the popular realistic war drama.

Approximately 50 people are currently employed at Sledgehammer, with that number expected to swell with the addition of new talent necessary to staff the creation of company’s debut game. At the helm is a senior creative team comprised of several Electronic Arts alumni who have contributed to Dead Space, as well as James Bond, Tomb Raider, Dante’s Inferno, and FIFA. Sledgehammer offers full-time and temporary positions in programming, art, animation, quality assurance, engineering, and video production. Vacancies are posted to the Activision online job portal, and résumés can be uploaded through this portal or emailed directly to the studio’s address provided on their website. Contract QA positions require at least one year of testing experience in video game development and at least one shipped console title. Midlevel roles in art and programming require at least two years of professional employment in a related position and one shipped title. A bachelor’s degree or better in your area of expertise is generally a necessity, but equivalent work history can be substituted. Senior-level development roles demand five years or more of experience, and a master’s degree is preferred.

The sparkling-new studio features state-of-the-art software and hardware, as well as plenty of creature comforts. The space is open, modern, and bright. Upon entering the lobby, visitors have full oversight of the development floor, which is a sprawling maze of cubicles. Nearly every interior wall is made of glass or artfully sculpted partitions that allow freedom of view. Even cubicle walls are low to better facilitate communication and eye-to-eye contact. The kitchen and dining room features flat-screen TVs, is perpetually stocked with free drinks, and snacks to keep the gamers happy and productive. The Designer’s Pit is a comfy lounge space with a big-screen TV and couches, regularly reserved for Street Fighter tournaments when not in use for lounging or research play. In addition, there are a number of high-tech audiovisual labs dedicated to sound production, post-production and cinematics editing. Finally, the theater room is where the creative director, game producer, and senior staff meet to review dailies and monitor the progress of complete game assets.

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