Volition, Inc.

Location: Champaign, IL

Founded: 1996

Website: http://www.volition-inc.com/

Volition was born out of the split of Parallax Software, founded by Mike Kulas and Matt Toschlog. The studio was purchased by Koch Media in 2013, now publishing under the Deep Silver label. 


Notable Products

  • Red Faction
  • Saints Row
  • Summoner
  • Freespace
  • Descent

 

What to Expect

Ten staff members were present at the birth of Volition; in 2010, the studio employed more than 200 people, including technical designers, artists, writers, audio designers, and player experience researchers. The company also has an in-house staff of quality assurance technicians (game testers), and paid internships are available for current students or recent graduates. Mid-level positions require a college degree in a field related to your desired area or equivalent professional experience. Senior-level roles in design, programming, and art all require at least two shipped titles and experience on AAA console products.

Designers should be familiar with scripting languages like Lua and Python, and be proficient on UnrealED, Sourcem, or QERadiant. For artists, Max, Maya, and XSI experience is required; programmers must have expertise in C++ and Xbox 360 or PS3 consoles. Volition uses a proprietary game engine, but fundamental knowledge of Unreal and other systems is helpful. Opportunities exist for online usability and playability testers; members complete brief surveys, participate in new game demos, and may be invited to the studio as paid testers on a freelance basis.

Volition is housed in a newly built studio, custom-designed in 2004. The space includes an art reference library and reading room, a game lounge, and an old-school arcade. The coin-op classics are coin-free (owned and maintained by the employees) and include Pac-Man and Mortal Kombat. When the staff gets the munchies, they go rummaging through one of three kitchens stocked with soda, juice, fruit, Pop-Tarts, granola bars, doughnuts, and candy. Cubicles have been ditched for large offices that accommodate teams of four to 10 people, grouped by project and discipline. Beanbags, art, and desk toys are encouraged and appreciated.

Industry:

Have some feedback for our editors? Contact Us